The following material is an adaptation of mecha from MACROSS DYNAMITE 7 a sequel of the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. Comments and suggestions are welcome.


 

VF-5000 STAR MIRAGE ATMOSPHERIC VARIABLE FIGHTER


更多图片

 

 

景資料

年份

 發展過程

 

2011 設計開始

2018 初飛行

2020中 量產開始

2029 量產終了

    2011 年,新中州重工、 Stonewell Bellcom 公司開始合作製作一款重量輕、一般用途的空優戰機,除了量產成本便宜外,兼具維修簡單兩種優點。以 VF-1 為基礎,並且加上了技術。

  當兩家公司航空部於 2012 年合併成為新星工業 (Shinsei Industry) 後, VF-5000 便成為了新成立公司第一款發展並且量產的機體。量產後 VF-5000 還擔任訓練、攻擊支援等用途,充分表現了汎用機種的特性。

  到了 2040 年中, VF-5000 幾乎成為稀有的古董機種。除了在一些邊陲基地,才繼續使用性能提升的 VF-5000 。

系列機種

VF-5000B

一般用單座版

VF-5000G

性能提升版版本

VF-5000T-G

雙座性能提升版

規格配備

 

所屬

統合軍  

種類

輕型空優可變戰鬥機 

製造者

新星工業 (Shinsei Industry)

各項數據

長:14.03 m  

重量

8,300 kg  

發動機

新中州重工/P&W/勞斯萊斯 FF-2015RB 高熱核渦輪發動機 x2  

姿勢制御火箭

P&W HMM-3A 多數  

特殊設計

肩部探照燈:

 可以照射普通光線或紅外光。  

機體性能  

飛行

670 mph (1072 km/h)大氣圈內 Battroid Mode

 

670 mph (1072 km/h)大氣圈內 Gerwalk Mode

 

M2.85 (高度10000m) Fighter Mode

 

M4.73+(高度30000m 以上)

 

引擎推力

12,500 kg x2

 

空力界限

VF-5000G性能提升版加裝大氣圈內外兩用 FAST Packs 可自力到達衛星軌道

 

G力界限

-14.5~+22

 

 

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武器系統

 

對空雷射炮

以防禦目的為主,只能朝後方小角度內發射

 

霍瓦德 GU-14 三管 55mm 多目的機關砲

GU-14 是 GU-11 的小型版,尾端設計了護墊保護機體肩部。

 

震撼彈機關砲

Zola 星巡邏隊使用特殊武器。能發射特殊的震撼彈,使機體暫時無法控制。

 

Micro Missile Launcher x4

四具飛彈發射器設置在四肢上。

格鬥 

設計由來

命名由來:Dassault Mirage 2000  

初登場作品

Macross Dynamite 7 。Zola 星巡邏隊用機

 

BACKGROUND

The VF-5000 Star Mirage is the first venture of the new aerospace conglomerate Shinsei Industries. Designed as a low cost, primarily atmospheric variable fighter that would be affordable to a wide range of customers, the VF-5000 was turned out in great numbers and sold to nearly every military force during its heyday. The VF-5000 features an excellent mix of speed and maneuverability, together with enough firepower and combat endurance to make it an attractive buy. Aside from the GU-13 gunpod, the VF used internal micro-missile launchers which gave it hard hitting firepower without sacrificing much endurance. External hardpoints allowed the carrying of heavier weapons should they be needed.

By the mid 2040s, the VF-5000 had already become obsolete, outclassed by more advanced designs. Still, especially in planetary garrisons that cannot afford anything better, the venerable VF-5000 is still a common site in its upgraded form.

 

RPG STATS

Vehicle Types: VF-5000
Class: Variable Atmospheric Interdiction Fighter


Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

    Head Laser                  		 30
(1) Head                     			 75
    Arms (2)                    		100 each
(2) Main Body                			300
    Legs/Thrusters (2)          		200 each
    Main Wings (2)              		125 each
    Tails (2)                   		 50 each
    GU-13 Gunpod                		100
    Reinforced Pilot Compartment		175

NOTES:

  1. Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, BATTLOID CONFIGURATION:
100 mph (160 kmph)
LEAPING, BATTLOID CONFIGURATION:
55 ft (17 m) high or 80 ft (24.5 m) long without thrusters.
FLYING, GERWALK/BATTLOID CONFIGURATION:
Mach One (670 mph/1072 kmph)maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 4.0+ (2,680 mph/4,288 kmph) max speed at 10,000 meters or less above sea level. Mach 9.1+ (5,523 mph/8,836 kmph) max speed at 10,000-60,000 meters above sea level. Max altitude of 60,000 meters without rocket booster assistance. Maximum rate of ascent is 28,500 meters/minute. G limits are +22 to -14.5 standard Earth gravities.

STATISTICAL DATA:

PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Shinsei Industries/Pratt; Whitney/Rolls Royce FF-2150G thermonuclear turbine engines. Several additional Pratt &Whitney HMM-6A high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull.

 

WEAPON SYSTEMS:

 

ANTI-AIRCRAFT PULSE LASER: The VF-5000 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in battloid mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.

 

 

GU-14 MULTIPURPOSE GUN POD: The GU-14 hand-held gunpod unit is a smaller version of the GU-11. The GU-14 fires armor piercing 55mm shells and is the direct predecessor of the the GU-15.

 

 

MICRO-MISSILE LAUNCHERS (4): Four seperate micro-missile launchers are carried internally by the VF-5000, one in each limb. While the internal magazine is small, they nevertheless provide additional heavy firepower. The loss of a limb will result in the loss of the respective missile launcher.

 

WING HARD POINTS: Three fixed hard points are mounted on each wing of the VF-5000 for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short ranged missiles, or even the new intermediate-ranged high-maneuverability (IRHM) missiles (after 2040). One long ranged, one IRHM, 3 medium ranged, or 5 short ranged missiles can be mounted per hardpoint.

 

 

HAND TO HAND COMBAT: If necessary, the pilot of the VF-5000 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

Restrained Punch: 1D4 M.D.

Full Strength Punch: 2D6 M.D.

"Booster" Punch: 3D6 M.D. (counts as two attacks)

Tear or Pry with Hands: 1D6 M.D.

Kick: 1D6 M.D.

Leap Kick: 2D6 M.D.

Body Flip/Throw: 1D4 M.D.

Body Block/Tackle: 1D6 M.D.

Stomp: 1D6 M.D. (only effective against small objects)

STANDARD EQUIPMENT FOR THE VF-5000:

 

 

 

COMBAT BONUSES FOR VF-5000 COMBAT TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VF-5000 COMBAT TRAINING