The following material is an adaptation of mecha from MACROSS DYNAMITE 7
a sequel of the original Japanese MACROSS TV series (which became
Robotech here in the U.S.). Please feel free to use, copy, and distribute it as
you see fit. Comments and suggestions are welcome.
VF-5000 STAR MIRAGE ATMOSPHERIC VARIABLE FIGHTER
更多图片
景資料
年份
發展過程
2011
設計開始
2018
初飛行
2020中
量產開始
2029
量產終了
2011
年,新中州重工、 Stonewell Bellcom
公司開始合作製作一款重量輕、一般用途的空優戰機,除了量產成本便宜外,兼具維修簡單兩種優點。以
VF-1 為基礎,並且加上了技術。
當兩家公司航空部於
2012 年合併成為新星工業 (Shinsei Industry) 後, VF-5000
便成為了新成立公司第一款發展並且量產的機體。量產後
VF-5000
還擔任訓練、攻擊支援等用途,充分表現了汎用機種的特性。
到了
2040 年中, VF-5000
幾乎成為稀有的古董機種。除了在一些邊陲基地,才繼續使用性能提升的
VF-5000 。
系列機種
VF-5000B
一般用單座版
VF-5000G
性能提升版版本
VF-5000T-G
雙座性能提升版
規格配備
所屬
統合軍
種類
輕型空優可變戰鬥機
製造者
新星工業
(Shinsei Industry)
各項數據
長:14.03
m
重量
8,300
kg
發動機
新中州重工/P&W/勞斯萊斯
FF-2015RB 高熱核渦輪發動機 x2
姿勢制御火箭
P&W
HMM-3A 多數
特殊設計
肩部探照燈:
可以照射普通光線或紅外光。
機體性能
飛行
670
mph (1072 km/h)大氣圈內 Battroid Mode
670
mph (1072 km/h)大氣圈內 Gerwalk Mode
M2.85
(高度10000m) Fighter Mode
M4.73+(高度30000m
以上)
引擎推力
12,500
kg x2
空力界限
VF-5000G性能提升版加裝大氣圈內外兩用
FAST Packs 可自力到達衛星軌道
G力界限
-14.5~+22
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
武器系統
對空雷射炮
以防禦目的為主,只能朝後方小角度內發射
霍瓦德
GU-14 三管 55mm 多目的機關砲
GU-14
是 GU-11 的小型版,尾端設計了護墊保護機體肩部。
震撼彈機關砲
Zola
星巡邏隊使用特殊武器。能發射特殊的震撼彈,使機體暫時無法控制。
Micro
Missile Launcher x4
四具飛彈發射器設置在四肢上。
格鬥
設計由來
命名由來:Dassault
Mirage 2000
初登場作品
Macross
Dynamite 7 。Zola 星巡邏隊用機
BACKGROUND
The VF-5000 Star Mirage is the first venture of the new aerospace
conglomerate Shinsei Industries. Designed as a low cost, primarily atmospheric
variable fighter that would be affordable to a wide range of customers, the
VF-5000 was turned out in great numbers and sold to nearly every military force
during its heyday. The VF-5000 features an excellent mix of speed and
maneuverability, together with enough firepower and combat endurance to make it
an attractive buy. Aside from the GU-13 gunpod, the VF used internal
micro-missile launchers which gave it hard hitting firepower without sacrificing
much endurance. External hardpoints allowed the carrying of heavier weapons
should they be needed.
By the mid 2040s, the VF-5000 had already become obsolete, outclassed by more
advanced designs. Still, especially in planetary garrisons that cannot afford
anything better, the venerable VF-5000 is still a common site in its upgraded
form.
RPG STATS
Vehicle Types: VF-5000
Class: Variable Atmospheric Interdiction Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
Head Laser 30
(1) Head 75
Arms (2) 100 each
(2) Main Body 300
Legs/Thrusters (2) 200 each
Main Wings (2) 125 each
Tails (2) 50 each
GU-13 Gunpod 100
Reinforced Pilot Compartment 175
NOTES:
- Destroying the head of the fighter will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision,
thermal). Radar and communications will be unaffected.
- Depleting the MDC of the main body will destroy the mecha. The pilot and
cockpit section/escape pod will be automatically ejected from the doomed
mecha before it explodes by the mecha's main computer.
SPEEDS:
- RUNNING, BATTLOID CONFIGURATION:
- 100 mph (160 kmph)
- LEAPING, BATTLOID CONFIGURATION:
- 55 ft (17 m) high or 80 ft (24.5 m) long without thrusters.
- FLYING, GERWALK/BATTLOID CONFIGURATION:
- Mach One (670 mph/1072 kmph)maximum speed limit in an Earth-like
atmosphere. Can also hover in place indefinitely.
- FLYING, FIGHTER CONFIGURATION:
- Mach 4.0+ (2,680 mph/4,288 kmph) max speed at 10,000 meters or less above
sea level. Mach 9.1+ (5,523 mph/8,836 kmph) max speed at 10,000-60,000
meters above sea level. Max altitude of 60,000 meters without rocket booster
assistance. Maximum rate of ascent is 28,500 meters/minute. G limits are +22
to -14.5 standard Earth gravities.
STATISTICAL DATA:
- PHYSICAL STRENGTH:
- Equal to a P.S. of 50
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Two Shinsei Industries/Pratt; Whitney/Rolls Royce FF-2150G thermonuclear
turbine engines. Several additional Pratt &Whitney HMM-6A
high-maneuverability vernier thrusters for additional mobility are mounted
at key positions along the mecha's hull.
WEAPON SYSTEMS:
ANTI-AIRCRAFT PULSE LASER: The VF-5000 mounts a single pulse
laser for use in air combat skirmishes and for defensive purposes. The laser is
mounted on the head of the mecha in battloid mode, and is located in the central
dorsal section of the main body pointed rearward in fighter and gerwalk modes.
The laser can only fire to the REAR of the fighter in these modes; it cannot be
turned to fire along another arc.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Point Defense
- RANGE: 4,000 feet (1,200 m)
- DAMAGE: 2D6 M.D.
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts
per round. A rapid fire blast counts as a burst of up to 4 shots.
- PAYLOAD: Unlimited
GU-14 MULTIPURPOSE GUN POD: The GU-14 hand-held gunpod unit is a
smaller version of the GU-11. The GU-14 fires armor piercing 55mm shells and is
the direct predecessor of the the GU-15.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4,000 feet (1200 m)
- DAMAGE: 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst,
or 2D6x10 M.D. for a full melee burst.
- RATE OF FIRE: Equal to the number of combined attacks of the pilot.
- PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long
bursts, or 10 full melee bursts. Additional ammo clips can be inserted, but
exchanging clips requires 2 melee actions.
MICRO-MISSILE
LAUNCHERS (4): Four seperate micro-missile launchers are carried internally by
the VF-5000, one in each limb. While the internal magazine is small, they
nevertheless provide additional heavy firepower. The loss of a limb will result
in the loss of the respective missile launcher.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1 mile (1.6 km)
- DAMAGE: 1D4x10 M.D.
- RATE OF FIRE: Volleys of 1 to 4 missiles per launcher. One volley
counts as one attack.
- PAYLOAD: 6 missiles per launcher, 24 missiles total.
WING HARD POINTS: Three fixed hard points are mounted on each wing of
the VF-5000 for a total of 6 hardpoints on the fighter. These hardpoints can be
used to hold a variety of different ordinance types, including long, medium, or
short ranged missiles, or even the new intermediate-ranged high-maneuverability
(IRHM) missiles (after 2040). One long ranged, one IRHM, 3 medium ranged, or 5
short ranged missiles can be mounted per hardpoint.
- LONG
RANGE MISSILES
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-warship
- MISSILE TYPE: Any type of standard UN Spacy Long-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: Volleys of 1 missile per hardpoint.
- PAYLOAD: 1 per hardpoint; 6 maximum
- MEDIUM
RANGE MISSILES
- PRIMARY PURPSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Medium-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-3 missiles per hardpoint.
- PAYLOAD: 3 per hardpoint; up to 18 maximum
- SHORT
RANGE MISSILES
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy Short-ranged
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-5 missiles per hardpoint.
- PAYLOAD: 5 per hardpoint; up to 30 maximum.
- MICRO
MISSILE CLUSTER
- PRIMARY PURPOSE: Close Assault
- SECONDARY PURPOSE: Anti-mecha
- MISSILE TYPE: Any type of standard UN Spacy micro
missile can be used.
- RANGE: Varies with missile type.
- DAMAGE: Varies with missile type.
- RATE OF FIRE: 1-5 missiles per hardpoint.
- PAYLOAD: 15 per hardpoint; up to 90 maximum.
- INTERMEDIATE
RANGE HIGH MANEUVERABILITY MISSILES
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Surgical Strikes
- RANGE: 80 miles (108 km)
- DAMAGE: 5D4x10 M.D.
- RATE OF FIRE: 1 missiles per hardpoint.
- PAYLOAD: 1 per hardpoint; 6 maximum
HAND TO HAND COMBAT: If necessary, the pilot of the VF-5000 can engage
in melee combat rather than use a weapon. The variable fighter is extremely
agile and can execute most typical hand to hand combat moves, such as punches,
jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
Restrained Punch: 1D4 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 3D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 1D6 M.D.
Kick: 1D6 M.D.
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D4 M.D.
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-5000:
- AUTO-PILOT: The VF-5000 is equipped with a computerized auto-pilot.
Although not as complex as those equipped on some other VFs, it can be
reasonably trusted to get the fighter from point A to point B safely. The
onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect
objects near the mecha.
- COMBAT COMPUTER W/HUD DISPLAYS: The VF-5000 is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the VF-5000 is a large HUD display,
which allows the computer to display large amounts of data to the pilot and
even highlight enemies and missile attacks with overlaid graphics. The
combat computer tracks and identifies specific enemy targets, and has a
database of over 10,000 images stored in memory. The computer can identify
and track up to 250 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VF-5000 is a
detachable escape pod that can be jettisoned when the mecha is destroyed.
The ejected cockpit does not contain thrusters, but does contain a powerful
locator beacon and an integrated life support system that can support the
pilot for up to 24 hours after ejection. The pod is also equipped with
parachutes in case of ejection in an atmosphere. The combat computer is
programmed to automatically eject the escape pod if the mecha is destroyed
(main body MDC reduced to 0), but this can be overridden if the pilot is
feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet
away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection
and alarm system are linked with the shields and will sound an alarm if
there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the VF-5000 is equipped with a
homing device that enables rescue teams to locate a disabled craft or
ejected life pod. The range of the signal is 400 miles (640 km). Most UN
Spacy ships and variable fighters can locate and track homing signals, and
the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly
responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be
visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient
light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a
+10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can
be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the
enemy, the pilot can activate the VF-5000's self-destruct system, which will
cause the fighter to explode after a delay of up to 60 minutes (time is set
by the pilot). The explosive damage is contained within a 20 foot (6 m) area
and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be automatically
ejected prior to the explosion unless the pilot overrides the ejection
sequence.
- STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped
with a portable survival kit. Inside the small reinforced box is a
medium-sized flashlight, two hand flares, one rocket flare, a compass,
infrared distancing binoculars, a small mirror, a pocket knife, dehydrated
and concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The VF-5000's cockpit is pressurized,
and also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even
during high-g turns, thus decreasing the possibility of pilot's blacking out
in combat.
COMBAT BONUSES FOR VF-5000 COMBAT TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- Basic training for non-pilot military personnel.
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine, and fifteen.
- +1 on initiative.
- +1 to strike.
- +1 to parry
- +1 to dodge in battloid mode, +3 in gerwalk, +5 in fighter mode.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-5000 COMBAT TRAINING
- Advanced training for pilots specializing in the VF-5000.
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +2 on initiative.
- +2 to strike
- +2 to parry
- +2 to dodge in battloid mode, +4 in gerwalk, +5 in jet mode. +1 to dodges
in all modes when used in an atmosphere (+3 to dodge in battloid mode, +5 in
gerwalk, +6 in jet mode).
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss
of attacks per melee. The new generation variable fighters are so
maneuverable that the pilot can dodge an attack while moving to
counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.